Key Insights
The North American gaming hardware and accessories market, valued at $25.64 billion in 2025, is projected to experience robust growth, driven by several key factors. The increasing popularity of esports, coupled with the release of new-generation gaming consoles and PCs, fuels demand for high-performance peripherals. Furthermore, advancements in virtual reality (VR) and augmented reality (AR) technologies are creating new opportunities within the market, attracting investment and innovation. The rise of cloud gaming services also contributes to growth, as users increasingly rely on subscription models for access to gaming experiences, leading to a higher demand for compatible accessories. Strong consumer spending power in North America, particularly among younger demographics, further supports the market's expansion. However, challenges remain, including potential supply chain disruptions and the cyclical nature of technological advancements that can lead to fluctuations in demand for specific products. Competition among established players and emerging brands is intense, prompting continuous innovation and price optimization to maintain market share. Significant growth is expected across all segments, with gaming PCs, consoles, and headsets remaining dominant, while VR devices and other accessories represent rapidly expanding niches.
The North American market is segmented geographically, with the United States and Canada representing the largest contributors to overall revenue. The market's future trajectory is expected to follow the overall global trend of increased gaming engagement, with growth primarily concentrated in high-value segments such as premium gaming PCs and VR accessories. The continued development of high-performance components, improved ergonomic designs, and integrated software features will be crucial for manufacturers to maintain a competitive edge and attract consumers seeking superior gaming experiences. Market leaders such as Corsair, Razer, Logitech, and Sony will likely continue to dominate due to strong brand recognition and established distribution networks. However, the market will also experience increased activity from smaller, specialized companies focused on niche product categories or innovative technologies. The forecast for the next decade indicates consistent growth, fueled by technological advancements and sustained consumer demand for immersive and engaging gaming experiences.
This comprehensive report provides an in-depth analysis of the North America gaming hardware and accessories market, encompassing market dynamics, growth trends, key players, and future outlook. The study period covers 2019-2033, with 2025 as the base year and a forecast period of 2025-2033. The report is essential for industry professionals, investors, and strategic decision-makers seeking a thorough understanding of this dynamic market.

North America Gaming Hardware and Accessories Market Dynamics & Structure
The North American gaming hardware and accessories market is characterized by a moderately concentrated landscape, with key players like Razer, Logitech, and Corsair holding significant market share. Technological innovation, particularly in areas like VR/AR and improved ergonomics, is a major growth driver. Regulatory frameworks related to data privacy and online safety influence market operations. Competitive product substitutes, such as mobile gaming, pose a challenge, while the expanding gaming community fuels demand. The market has witnessed a moderate number of M&A activities in recent years, driven by efforts to expand product portfolios and geographical reach.
- Market Concentration: Moderately concentrated, with top 5 players holding approximately xx% market share in 2024.
- Technological Innovation: Significant advancements in VR/AR, haptic feedback, and personalized gaming experiences.
- Regulatory Landscape: Compliance with data privacy regulations (e.g., CCPA, GDPR) and online safety standards impacts market operations.
- Competitive Substitutes: The rise of mobile gaming and cloud gaming presents competitive pressures.
- End-User Demographics: Primarily driven by millennials and Gen Z, with a growing segment of older gamers.
- M&A Activity: Approximately xx M&A deals were recorded between 2019 and 2024, mostly focused on vertical integration and product diversification.
North America Gaming Hardware and Accessories Market Growth Trends & Insights
The North American gaming hardware and accessories market experienced substantial growth between 2019 and 2024, driven by factors such as increasing gaming popularity, technological advancements, and rising disposable incomes. The market size expanded from xx million units in 2019 to xx million units in 2024, exhibiting a CAGR of xx%. This growth is further fueled by the expanding esports industry and the increasing adoption of high-performance gaming PCs and consoles. Technological disruptions, including the rise of cloud gaming and VR/AR, are reshaping consumer preferences, leading to a shift towards more immersive and accessible gaming experiences. Consumer behavior is shifting towards premium products offering superior performance and features, driving up average selling prices. The market penetration of high-end gaming hardware is expected to increase significantly in the forecast period.

Dominant Regions, Countries, or Segments in North America Gaming Hardware and Accessories Market
The United States dominates the North American gaming hardware and accessories market, accounting for approximately xx% of the total market value in 2024. This dominance is attributed to factors such as a large and established gaming community, high disposable incomes, and a robust technological infrastructure. Canada, while smaller in market size compared to the US, exhibits significant growth potential, fueled by increased internet penetration and the rising popularity of esports.
By Product Type:
- Gaming PCs: The most significant segment, driven by the demand for high-performance gaming experiences.
- Gaming Consoles: Strong demand for new generation consoles and subscription services contribute to significant segment growth.
- Gaming Headsets: High adoption rates due to enhanced audio quality and immersive gaming experience.
- Gaming Keyboards & Mice: Demand for ergonomic and high-precision peripherals drives significant segment growth.
- Gaming Controllers: Strong demand fueled by the growing popularity of console and mobile gaming.
- Virtual Reality (VR) Devices: Significant growth potential with ongoing technological advancements and increasing affordability.
- Other Gaming Accessories: Steady growth with diverse products such as gaming chairs, streaming equipment, and peripherals.
Key Drivers:
- High disposable income: Strong purchasing power in the US and Canada supports premium product adoption.
- Technological advancements: Continuous innovations drive demand for new and improved gaming products.
- Growing esports industry: Professional gaming boosts demand for high-performance hardware.
- Increased internet penetration: Broadband access fuels online gaming and streaming.
North America Gaming Hardware and Accessories Market Product Landscape
The North American gaming hardware and accessories market showcases a diverse range of products, constantly evolving to meet the demands of an increasingly sophisticated gaming community. Innovations include advanced cooling systems, haptic feedback technology, customizable RGB lighting, and improved ergonomics. Performance metrics such as refresh rates, response times, and processing power are critical factors influencing consumer choices. Unique selling propositions, such as superior audio quality, advanced customization options, and integration with gaming ecosystems, differentiate competing products.
Key Drivers, Barriers & Challenges in North America Gaming Hardware and Accessories Market
Key Drivers:
- Technological advancements: Enhanced graphics cards, faster processors, and VR/AR technologies drive innovation.
- Rising disposable incomes: Increased spending power enables consumers to purchase premium products.
- Growing esports scene: Esports professionals' demand drives the need for high-performance hardware.
Challenges:
- Supply chain disruptions: Global events can impact the availability of components, increasing prices. The impact is estimated at approximately xx% of production in 2024.
- Component shortages: Limited availability of crucial components, such as semiconductors, can impact production.
- High entry barriers: Significant investment in R&D and marketing is required for new entrants.
Emerging Opportunities in North America Gaming Hardware and Accessories Market
- Cloud gaming services: Growing popularity creates opportunities for new hardware and accessories optimized for cloud gaming.
- VR/AR gaming: Continued innovation and adoption will drive demand for specialized hardware and accessories.
- Esports growth: The thriving professional gaming scene drives demand for high-performance gear and accessories.
Growth Accelerators in the North America Gaming Hardware and Accessories Market Industry
The long-term growth of the North American gaming hardware and accessories market is fueled by several factors. Technological advancements continue to enhance gaming experiences, pushing consumers to upgrade their equipment. Strategic partnerships between hardware manufacturers and game developers create synergistic opportunities, promoting product adoption. Expanding into untapped markets, such as mobile gaming accessories and AR/VR hardware, provides further growth potential.
Key Players Shaping the North America Gaming Hardware and Accessories Market Market
- Corsair Gaming Inc
- Mad Catz Global Limited
- Alienware (Dell Technologies Inc)
- Turtle Beach Corporation
- Sennheiser Electronic GmbH & Co KG (Sonova Holding AG)
- Steelseries (GN Store Nord A/S)
- Redragon (Eastern Times Technology Co Ltd)
- Nintendo Co Ltd
- Anker Innovations Technology Co Ltd
- Sony Group Corporation
- Razer Inc
- Cooler Master Co Ltd
- Logitech International SA
- Nvidia Corporation
- HyperX (HP Inc)
Notable Milestones in North America Gaming Hardware and Accessories Market Sector
- April 2024: Razer launched the Razer Kishi Ultra, a USB-C gaming controller for mobile devices.
- April 2024: SteelSeries launched a white version of its Arctis Nova Pro headphones.
In-Depth North America Gaming Hardware and Accessories Market Market Outlook
The future of the North American gaming hardware and accessories market is bright, driven by continuous technological innovation and the expansion of the gaming community. The market is poised for significant growth, with increased adoption of VR/AR technology, cloud gaming services, and high-performance peripherals. Strategic partnerships and the development of new gaming experiences will unlock further market potential, ensuring a thriving market for years to come.
North America Gaming Hardware And Accessories Market Segmentation
-
1. Product Type
- 1.1. Gaming PCs
- 1.2. Gaming Consoles
- 1.3. Gaming Headsets
- 1.4. Gaming Keyboards
- 1.5. Gaming Mice
- 1.6. Gaming Controllers/Joysticks/Gamepads
- 1.7. Virtual Reality Devices
- 1.8. Other Gaming Accessories
-
2. Region
- 2.1. United States
- 2.2. Canada
- 2.3. Mexico
-
3. End User
- 3.1. Casual Gamers
- 3.2. Professional Gamers
- 3.3. Esports Athletes
North America Gaming Hardware And Accessories Market Segmentation By Geography
-
1. North America
- 1.1. United States
- 1.2. Canada
- 1.3. Mexico

North America Gaming Hardware And Accessories Market REPORT HIGHLIGHTS
Aspects | Details |
---|---|
Study Period | 2019-2033 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2033 |
Historical Period | 2019-2024 |
Growth Rate | CAGR of 11.47% from 2019-2033 |
Segmentation |
|
Table of Contents
- 1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
- 2. Executive Summary
- 2.1. Introduction
- 3. Market Dynamics
- 3.1. Introduction
- 3.2. Market Drivers
- 3.2.1. Rise in E-sports Gaming to Fuel the Demand for Gaming Accessory Equipment; New Console and Computer GPU Unit Launch to Present an Increase in the Demand for Accessories
- 3.3. Market Restrains
- 3.3.1. Fluctuation in the Production of Silicon Chips is Leading to a Shortage in the Demand for Gaming Accessories
- 3.4. Market Trends
- 3.4.1. Gaming PCs to Hold Major Market Share
- 4. Market Factor Analysis
- 4.1. Porters Five Forces
- 4.2. Supply/Value Chain
- 4.3. PESTEL analysis
- 4.4. Market Entropy
- 4.5. Patent/Trademark Analysis
- 5. North America Gaming Hardware And Accessories Market Analysis, Insights and Forecast, 2019-2031
- 5.1. Market Analysis, Insights and Forecast - by Product Type
- 5.1.1. Gaming PCs
- 5.1.2. Gaming Consoles
- 5.1.3. Gaming Headsets
- 5.1.4. Gaming Keyboards
- 5.1.5. Gaming Mice
- 5.1.6. Gaming Controllers/Joysticks/Gamepads
- 5.1.7. Virtual Reality Devices
- 5.1.8. Other Gaming Accessories
- 5.2. Market Analysis, Insights and Forecast - by Region
- 5.2.1. United States
- 5.2.2. Canada
- 5.2.3. Mexico
- 5.3. Market Analysis, Insights and Forecast - by End User
- 5.3.1. Casual Gamers
- 5.3.2. Professional Gamers
- 5.3.3. Esports Athletes
- 5.4. Market Analysis, Insights and Forecast - by Region
- 5.4.1. North America
- 5.1. Market Analysis, Insights and Forecast - by Product Type
- 6. United States North America Gaming Hardware And Accessories Market Analysis, Insights and Forecast, 2019-2031
- 7. Canada North America Gaming Hardware And Accessories Market Analysis, Insights and Forecast, 2019-2031
- 8. Mexico North America Gaming Hardware And Accessories Market Analysis, Insights and Forecast, 2019-2031
- 9. Rest of North America North America Gaming Hardware And Accessories Market Analysis, Insights and Forecast, 2019-2031
- 10. Competitive Analysis
- 10.1. Market Share Analysis 2024
- 10.2. Company Profiles
- 10.2.1 Corsair Gaming Inc
- 10.2.1.1. Overview
- 10.2.1.2. Products
- 10.2.1.3. SWOT Analysis
- 10.2.1.4. Recent Developments
- 10.2.1.5. Financials (Based on Availability)
- 10.2.2 Mad Catz Global Limited
- 10.2.2.1. Overview
- 10.2.2.2. Products
- 10.2.2.3. SWOT Analysis
- 10.2.2.4. Recent Developments
- 10.2.2.5. Financials (Based on Availability)
- 10.2.3 Alienware (Dell Technologies Inc )
- 10.2.3.1. Overview
- 10.2.3.2. Products
- 10.2.3.3. SWOT Analysis
- 10.2.3.4. Recent Developments
- 10.2.3.5. Financials (Based on Availability)
- 10.2.4 Turtle Beach Corporation
- 10.2.4.1. Overview
- 10.2.4.2. Products
- 10.2.4.3. SWOT Analysis
- 10.2.4.4. Recent Developments
- 10.2.4.5. Financials (Based on Availability)
- 10.2.5 Sennheiser Electronic GmbH & Co KG (Sonova Holding AG)
- 10.2.5.1. Overview
- 10.2.5.2. Products
- 10.2.5.3. SWOT Analysis
- 10.2.5.4. Recent Developments
- 10.2.5.5. Financials (Based on Availability)
- 10.2.6 Steelseries (GN Store Nord A/S)
- 10.2.6.1. Overview
- 10.2.6.2. Products
- 10.2.6.3. SWOT Analysis
- 10.2.6.4. Recent Developments
- 10.2.6.5. Financials (Based on Availability)
- 10.2.7 Redragon (Eastern Times Technology Co Ltd)
- 10.2.7.1. Overview
- 10.2.7.2. Products
- 10.2.7.3. SWOT Analysis
- 10.2.7.4. Recent Developments
- 10.2.7.5. Financials (Based on Availability)
- 10.2.8 Nintendo Co Ltd
- 10.2.8.1. Overview
- 10.2.8.2. Products
- 10.2.8.3. SWOT Analysis
- 10.2.8.4. Recent Developments
- 10.2.8.5. Financials (Based on Availability)
- 10.2.9 Anker Innovations Technology Co Ltd
- 10.2.9.1. Overview
- 10.2.9.2. Products
- 10.2.9.3. SWOT Analysis
- 10.2.9.4. Recent Developments
- 10.2.9.5. Financials (Based on Availability)
- 10.2.10 Sony Group Corporation
- 10.2.10.1. Overview
- 10.2.10.2. Products
- 10.2.10.3. SWOT Analysis
- 10.2.10.4. Recent Developments
- 10.2.10.5. Financials (Based on Availability)
- 10.2.11 Razer Inc
- 10.2.11.1. Overview
- 10.2.11.2. Products
- 10.2.11.3. SWOT Analysis
- 10.2.11.4. Recent Developments
- 10.2.11.5. Financials (Based on Availability)
- 10.2.12 Cooler Master Co Ltd
- 10.2.12.1. Overview
- 10.2.12.2. Products
- 10.2.12.3. SWOT Analysis
- 10.2.12.4. Recent Developments
- 10.2.12.5. Financials (Based on Availability)
- 10.2.13 Logitech International SA
- 10.2.13.1. Overview
- 10.2.13.2. Products
- 10.2.13.3. SWOT Analysis
- 10.2.13.4. Recent Developments
- 10.2.13.5. Financials (Based on Availability)
- 10.2.14 Nvidia Corporation7 2 Market Positioning Analysi
- 10.2.14.1. Overview
- 10.2.14.2. Products
- 10.2.14.3. SWOT Analysis
- 10.2.14.4. Recent Developments
- 10.2.14.5. Financials (Based on Availability)
- 10.2.15 HyperX (HP Inc )
- 10.2.15.1. Overview
- 10.2.15.2. Products
- 10.2.15.3. SWOT Analysis
- 10.2.15.4. Recent Developments
- 10.2.15.5. Financials (Based on Availability)
- 10.2.1 Corsair Gaming Inc
List of Figures
- Figure 1: North America Gaming Hardware And Accessories Market Revenue Breakdown (Million, %) by Product 2024 & 2032
- Figure 2: North America Gaming Hardware And Accessories Market Share (%) by Company 2024
List of Tables
- Table 1: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Region 2019 & 2032
- Table 2: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Region 2019 & 2032
- Table 3: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Product Type 2019 & 2032
- Table 4: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Product Type 2019 & 2032
- Table 5: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Region 2019 & 2032
- Table 6: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Region 2019 & 2032
- Table 7: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by End User 2019 & 2032
- Table 8: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by End User 2019 & 2032
- Table 9: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Region 2019 & 2032
- Table 10: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Region 2019 & 2032
- Table 11: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Country 2019 & 2032
- Table 12: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Country 2019 & 2032
- Table 13: United States North America Gaming Hardware And Accessories Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 14: United States North America Gaming Hardware And Accessories Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 15: Canada North America Gaming Hardware And Accessories Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 16: Canada North America Gaming Hardware And Accessories Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 17: Mexico North America Gaming Hardware And Accessories Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 18: Mexico North America Gaming Hardware And Accessories Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 19: Rest of North America North America Gaming Hardware And Accessories Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 20: Rest of North America North America Gaming Hardware And Accessories Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 21: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Product Type 2019 & 2032
- Table 22: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Product Type 2019 & 2032
- Table 23: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Region 2019 & 2032
- Table 24: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Region 2019 & 2032
- Table 25: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by End User 2019 & 2032
- Table 26: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by End User 2019 & 2032
- Table 27: North America Gaming Hardware And Accessories Market Revenue Million Forecast, by Country 2019 & 2032
- Table 28: North America Gaming Hardware And Accessories Market Volume K Unit Forecast, by Country 2019 & 2032
- Table 29: United States North America Gaming Hardware And Accessories Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 30: United States North America Gaming Hardware And Accessories Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 31: Canada North America Gaming Hardware And Accessories Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 32: Canada North America Gaming Hardware And Accessories Market Volume (K Unit) Forecast, by Application 2019 & 2032
- Table 33: Mexico North America Gaming Hardware And Accessories Market Revenue (Million) Forecast, by Application 2019 & 2032
- Table 34: Mexico North America Gaming Hardware And Accessories Market Volume (K Unit) Forecast, by Application 2019 & 2032
Frequently Asked Questions
1. What is the projected Compound Annual Growth Rate (CAGR) of the North America Gaming Hardware And Accessories Market?
The projected CAGR is approximately 11.47%.
2. Which companies are prominent players in the North America Gaming Hardware And Accessories Market?
Key companies in the market include Corsair Gaming Inc, Mad Catz Global Limited, Alienware (Dell Technologies Inc ), Turtle Beach Corporation, Sennheiser Electronic GmbH & Co KG (Sonova Holding AG), Steelseries (GN Store Nord A/S), Redragon (Eastern Times Technology Co Ltd), Nintendo Co Ltd, Anker Innovations Technology Co Ltd, Sony Group Corporation, Razer Inc, Cooler Master Co Ltd, Logitech International SA, Nvidia Corporation7 2 Market Positioning Analysi, HyperX (HP Inc ).
3. What are the main segments of the North America Gaming Hardware And Accessories Market?
The market segments include Product Type, Region, End User.
4. Can you provide details about the market size?
The market size is estimated to be USD 25.64 Million as of 2022.
5. What are some drivers contributing to market growth?
Rise in E-sports Gaming to Fuel the Demand for Gaming Accessory Equipment; New Console and Computer GPU Unit Launch to Present an Increase in the Demand for Accessories.
6. What are the notable trends driving market growth?
Gaming PCs to Hold Major Market Share.
7. Are there any restraints impacting market growth?
Fluctuation in the Production of Silicon Chips is Leading to a Shortage in the Demand for Gaming Accessories.
8. Can you provide examples of recent developments in the market?
April 2024 - Razer, a global lifestyle brand for gamers, released the Razer Kishi Ultra, an addition to the mobile gaming world. The Kishi Ultra, a USB C gaming controller compatible with Android, iPhone 15 series, and iPad Mini, marks a paradigm shift in mobile gaming by providing gamers console-grade control with immersive haptics. Built with attention to detail, the Kishi Ultra is a full-size console-class controller featuring high-quality ergonomics, haptics, and Razer Chroma RGB to provide a true console gaming experience.
9. What pricing options are available for accessing the report?
Pricing options include single-user, multi-user, and enterprise licenses priced at USD 4750, USD 4950, and USD 6800 respectively.
10. Is the market size provided in terms of value or volume?
The market size is provided in terms of value, measured in Million and volume, measured in K Unit.
11. Are there any specific market keywords associated with the report?
Yes, the market keyword associated with the report is "North America Gaming Hardware And Accessories Market," which aids in identifying and referencing the specific market segment covered.
12. How do I determine which pricing option suits my needs best?
The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.
13. Are there any additional resources or data provided in the North America Gaming Hardware And Accessories Market report?
While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.
14. How can I stay updated on further developments or reports in the North America Gaming Hardware And Accessories Market?
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Methodology
Step 1 - Identification of Relevant Samples Size from Population Database



Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Note*: In applicable scenarios
Step 3 - Data Sources
Primary Research
- Web Analytics
- Survey Reports
- Research Institute
- Latest Research Reports
- Opinion Leaders
Secondary Research
- Annual Reports
- White Paper
- Latest Press Release
- Industry Association
- Paid Database
- Investor Presentations

Step 4 - Data Triangulation
Involves using different sources of information in order to increase the validity of a study
These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.
Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.
During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence